By downloading and installing this demo, you are agreeing to the terms of use at the end of the Readme included in the download.

By downloading and installing this demo, you are agreeing to the terms of use at the end of the Readme included in the download.

 By downloading and installing this demo, you are agreeing to the terms of use at the end of the Readme included in the download.

By downloading and installing this demo, you are agreeing to the terms of use at the end of the Readme included in the download.

Please read the Disclaimer and Legal sections of the Readme found in the Demo Folder or found below on this page before installing and playing the demo.


For Demo 3 Stand-alone:

Recommended Approximate Specs:

Windows Vista/7/8/10

3.5Ghz Intel Core i7 CPU or better

8GB to 16GB RAM or more

2GB or 4GB Nvidia GPU

At least 8GB of free HD space to download, and at least 11GB or more to unpack and run the demo.


For Demo with HTC Vive:

Recommended Approximate Specs:

Windows Vista/7/8/10

Video Output: HDMI 1.4, DisplayPort 1.2 or newer

USB Port: 1x USB 2.0 or better port

Intel i5-4590, AMD FX 8350 equivalent or better

8GB RAM or more

Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better (2GB or 4GB or more memory)

At least 8GB of free HD space to download, and at least 11GB or more to unpack and run the demo, plus space for SteamVR/Vive installation.


1. UnZIP the "Titanic - Honor and Glory Demo 3" folder to the directory of choice.

2. Navigate to Titanic - Honor and Glory Demo 3/Engine/Extras/redist/en-us and double click "UE4PrereqSetup_x86". Install UE4 PreReqs.
There may be prompts to install this when running the demo for the first time. This ensures that the PC will have the proper files needed to run Unreal Engine 4, the engine the demo runs on.

3. In the main "Titanic - Honor and Glory Demo 3" folder, double click the "THG_Demo_3" icon to start the demo. Create shortcuts to that executable if desired.

4. On the main menu, read the agreement and click either agree or cancel. If you agree, you can then click "Start Demo" to load the game.


For Demo 3 Stand-alone:

Use the W-S-A-D or arrow keys to walk around.
Use the mouse to look around.
Hold SHIFT while walking to run.
Press I to toggle info boxes on or off.
Press M to bring up the in-game menu and settings.
Press T while on board ship to enable black and white mode.
- Controls for keyboard and Gamepad can be custom-mapped. -


For Demo with HTC Vive:

(ONLY for the RIGHT Motion Controller):

Main Menu:
Face Button 1 (top) to begin demo
Face Button 4 (left) to skip to the ship
Face Button 2 (right) to quit
Main Game:
HOLD Face Button 1 (top) to select teleport spot
RELEASE or PRESS Face Button 1 to teleport to spot or teleport forward
Press the Shoulder Button or Escape key to quit
Hold down Face Button 1 to select the spot to teleport to. Release it to go to that spot.
Telporting can be tricky due to the current nature of the navigation setup. ALWAYS make sure the spot at the end of your teleport arc is encircled by the circle and arrow icon. If it is not, two things may happen:
1. You will not teleport anywhere.
2. The icon may be appearing in another location and you will find yourself teleported to another deck or room entirely, or even outside the ship.
Aim the controller carefully and choose your teleport locations carefully to ensure the best experience and least confusion.


See the above sections for help on installation and controls.
If you experience poor performance try reducing the graphics settings via the in-game menus.

Please note that this is an extremely early-in-production demo and has not been properly optimized, so performance will not be great on older, lower-spec PCs.

As there is no built-in screenshot or video feature third party programs to capture screenshots and video in-game might be necessary.

If the demo fails to start, install the UE4 PreReqs as directed above if not done so already. If the demo still fails to start, the PC might not meet the minimum requirements for UE4 or the demo, or there may be other issues. In the case of the PreReqs there are prompts automatically to install them when trying to start the demo.


Please keep in mind that this is far from a finished product.

Completeness of Demo

Presented here is a very simple and rudimentary walkthrough of about 6% of the floor space of Titanic. The final product will give the ability to explore the entire ship: every cabin, corridor, and access passage. The harbor city of Southampton will be shown as it appeared in 1912. This demo has parts of the Belfast yard where the vessel was built. People will be walking the ship, and the voyage and sinking will be explorable with a fully interactive storyline, characters, and props.

Graphics and Performance

Over the production of the project the graphics will be improved, additional details added, and performance itself will be increased. Despite the intention of adding additional items for the game to process, such as props, people, and eventually water flow, the current models contained in this demo have not been combed for performance purposes and there is a good chance that any performance issues one might experience in this will be improved or fully fixed by the game's final release.


Many players of this demo will be combing it over looking for new features of the ship to learn about such as the layout of vents, furniture, and other details onboard. Working with the top Titanic historians in the field and a vast library of materials and resources it is guaranteed to present a high level of authenticity of the models produced, the facts included, and the eventual story and people aboard the ship. As this is still very early some of the details included in this demo are only temporary: in place, only to fill a void or gap to give the impression of a more complete ship. Please keep in mind that while there may minor inaccuracies in this model the team are already aware of them and will be worked out long before the completion of this project. Other mistakes are included on purpose by the team to prohibit the demo being used as a reference by any third-party Titanic project not affiliated with T:HG. These will be eliminated in the final game.

Thank you,
The Honor and Glory team.


T:HG is an independent video game seeking to recreate the Titanic in full detail and authenticity. The idea is to commemorate and pay tribute to a tragedy that shaped the world and to inspire learning and an appreciation for history among our players.

The top Titanic historians are on the team to ensure that all the elements on board the ship, the passengers and crew, and the events of the sinking and the voyage are recreated authentically. These historians make certain that the duties of the ship's crew are represented properly, the 1912 societal practices are correct, and even the mannerisms of specific passengers and crew are represented. The aim is to show life on board the ship as faithfully as possible.

One of the most important goals is to make sure that this project remains respectful and tasteful. There's a fine line when it comes to recreating a tragedy, particularly through the medium of a game – a medium so commonly brushed off as something to be used for sheer entertainment. The team behind T:HG hope to pioneer the concept of video games being used for education. Descendants of both Titanic survivors and victims are working with the team to be sure that the project lives up to standards of respect that the families of those on board are satisfied with. The entire team grew up studying Titanic: wanting to bring her back to life. This project is something all those involved desire to get right. This is, first and foremost, intended to commemorate and inspire.

The player will take on the role of a young student of Oxford University: Owen Robert Morgan. He is framed for murder and robbery and nearly arrested. To prove his innocence, he must chase down the true culprit. With his only lead being that the villain is attempting to flee Britain aboard Titanic Morgan must find a way to board the ship and track him down. The player will go through the entire voyage talking to passengers and crew, learning their stories, and gathering clues to find the villain. When the ship hits the iceberg the game opens into a free-roam, real-time sinking level with multiple goals and even more possible outcomes.

While every element of the project is aiming for accuracy, having a main story line that is fictionally based may sound highly counterproductive. However, when sitting down and weighing both sides the team has decided it’s the only possible way. The player must be a fictional character as any actions played out would naturally be inaccurate (as everyone who might play it wasn't there) therefore there must be a fictional storyline. Not only is an exciting mystery storyline needed to draw in additional audiences and "trick them into learning," it is needed to drive the storyline forward. It gives the game a reason to advance and force the player to talk to different people and explore the far reaches of the ship. For players with no interest in a story or the people on board, there will be an alternative mode of gameplay where the player can simply explore the ship at their leisure with minimal people on board.

For more information visit our website below, like us on Facebook, and subscribe to us on YouTube. Please be sure to contribute to our efforts!


This product is copyrighted by Vintage Digital Revival, LLC


Four Funnels Entertainment Co.

P.O. Box 692

This demonstration program (demo) is for private personal use only and may not be reproduced, modified, or redistributed in any way. Nor may the demo be utilized as reference in any commercial recreations, museums, attractions, or exhibits without prior knowledge and agreements with VDR and FFE.
For usage requests, please see our licensing page.

Screen captures and other recordings may be made for fair use review purposes. VDR and FFE have the final right to decide what is fair use. All sounds, models, and other visual, audio, and concepts in this project are also the property of the above-mentioned entity.
You agree to defend, indemnify and hold VDR and FFE harmless from and against any and all claims, damages, costs and expenses, including attorneys' fees, arising from or related to your use of this demo. You agree that the laws of United States of America will govern this Agreement and your use of this demo. You may also be subject to other local, state, national, and international laws.
You may submit ideas and feedback to us, but you acknowledge that by so you give us full permission to use the ideas without any compensation or credit to you whatsoever.
We reserve the right to change these terms of use without notice. Unreal Engine 4 and its logos are property of Epic Games, Inc. © 2004-2018.

By downloading, installing, and using this demo, you are agreeing to the terms of use above.

© 2017-2018 - Vintage Digital Revival, LLC
Four Funnels Entertainment Co.


Translation of legal download:

Please visit our materials usage page to read about what is or isn't allowed when it comes to capturing images and videos from within the demo. Livestreams and posted videos via Twitch, YouTube, or other sites are allowed, but with certain requirements or the videos will be flagged.

If you would like to contribute please click the big button above. All contributions go directly into helping create the project dedicated to preserving the memory and legacy of those who were aboard the great ship and Titanic herself.